In "The Last Voyage", Elite Special Operations Commander Rtas 'Vadumee and his team respond to a distress call and board the crippled supply craft Infinite Succor, which the Covenant believe has been attacked by humans. The only crew member still alive, a Covenant Prophet, tells 'Vadumee that the Succor has been infested by the Flood, which escaped Halo on a Covenant dropship and crash landed in the Succor's hangar. Currently stuck on the ship, the parasite intends to activate the Succor's slipspace drive to escape the star system and find new planets to infect. Fighting waves of Flood, including the reanimated remains of his fallen soldiers, 'Vadumee plots a slipspace course that will destroy both the Succor and the Flood, then escapes via a Covenant shuttle.
The central premise behind the story of "The Last Voyage of the Infinite Succor" was to showcase both the true danger posed by the Flood and the inner workings of the Covenant military machine, to dispel the image that the Covenant "simply stand around waiting for the Chief to blast them".[14] The story was written by Lee Hammock with art provided by Simon Bisley. Hammock described the process of writing the story as a "heady task" since he had to respect Halo fans' knowledge of the characters and canon, ensuring that "characters that [the fans] know as a part of themselves are portrayed aptly".[15] These difficulties were mitigated by the knowledge that fans were not as intimately connected to the history of the character of Rtas as they were to the likes of the Master Chief; this allowed ample room to expand 'Vadumee's background in sync with the Halo canon while permitting the writer to "bring something new to the table".[15]
Like "The Last Voyage of the Infinite Succor", "Breaking Quarantine" deals with the Flood outbreak that occurs during Halo. While "The Last Voyage" tells the story from the Covenant perspective, "Breaking Quarantine" highlights the escape of the human soldier Sgt. Johnson from the Flood. Johnson is a minor personality in Halo: Combat Evolved who becomes an important character in the following two games; while the novel Halo: First Strike explains that Johnson resists Flood infestation due to a medical condition, no other story up to that point explained how Johnson escapes. "Breaking Quarantine" is an example of Bungie’s attempts to expand the story arcs of secondary characters that would have no opportunity to go explained in the main storyline. Unlike the other stories, "Breaking Quarantine" contains no dialogue, only weapon sound effects, which are rendered in Japanese. Both art and story were provided by Tsutomu Nihei, a manga-ka and architect who based his illustrations directly on the structures found within the game.[18]
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum