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Hard Corps: Uprising

 
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Hard Corps: Uprising
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kaka2010
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Joined: 29 Oct 2010
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Post Hard Corps: Uprising Reply with quote


Yes, this is a new Contra game from Konami. I don't know why they didn't put Contra in the title. Aside from that huge mistake, the rest of Hard Corps: Uprising is looking great so far.

If you haven't been in the loop on Hard Corps: Uprising, it's a "spiritual" prequel to the 1994 Sega Genesis title Contra: Hard Corps. In this new game you actually play as Bahamut, who eventually becomes the primary antagonist in the old game. According to CHC's story, Colonel Bahamut was a war hero who staged a coup d'etat against the government and failed bigtime. It doesn't seem like HCU's story is going to end well, but at least fans will finally get to see how the old colonel went bad.

CHC stood out in the Contra series because it had several branching paths all with different stories, stages, boss fights, and endings. It was also known to be especially difficult so many players didn't really get to experience a ton of the options. Players could select from four different characters including a standard buzz cut dude, a babe, a robot, and a cybernetic werewolf with a gun arm and sunglasses.

Sadly, it doesn't look like our hairy friend, Fang, will be returning in HCU. But we do get to control a pre-stache Bahamut and a woman named Krystal in on- or offline two-player co-op. Two more characters, Harley Daniels and Sayuri, appear in the anime intro and character bio screens, but it is unknown if they'll be unlockable or if they'll be some kind of DLC add-on.

Two playable modes are available from the get go, and look to appease both hardcore fans and players who only played the NES Contra with the Konami code activated. Arcade mode is most like the Contra people expect with a set number of lives and continues. The new Rising mode allows players to accumulate Corps Points and spend them on persistent upgrades for their character. Players can extend their health bar, add extra lives, upgrade default weapon power, unlock new moves like a bullet reflect, and much more. This adds in a sense of progression in Contra that you don't really see at all in other games within the franchise, and since you've earned the upgrades it doesn't feel like cheating either.

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