Like "The Last Voyage of the Infinite Succor", "Breaking Quarantine" deals with the Flood outbreak that occurs during Halo. While "The Last Voyage" tells the story from the Covenant perspective, "Breaking Quarantine" highlights the escape of the human soldier Sgt. Johnson from the Flood. Johnson is a minor personality in Halo: Combat Evolved who becomes an important character in the following two games; while the novel Halo: First Strike explains that Johnson resists Flood infestation due to a medical condition, no other story up to that point explained how Johnson escapes. "Breaking Quarantine" is an example of Bungie’s attempts to expand the story arcs of secondary characters that would have no opportunity to go explained in the main storyline. Unlike the other stories, "Breaking Quarantine" contains no dialogue, only weapon sound effects, which are rendered in Japanese. Both art and story were provided by Tsutomu Nihei, a manga-ka and architect who based his illustrations directly on the structures found within the game.[18]
[edit]Second Sunrise over New Mombasa
Near the beginning of Halo 2, the Covenant stumble upon humanity's best-guarded secret—the location of Earth—and launch a direct attack on the city of New Mombasa, Kenya. By the time players arrive at the city in Halo 2, it is deserted; "Second Sunrise", which takes place during the attack, explains that this was not always the case. The story is told through the eyes of a reporter who creates propaganda for the UNSC. When the Covenant invade the city, the reporter and fellow citizens take to its defense, until they are forced to flee as the city faces ruin.
Like "The Last Voyage of the Infinite Succor", "Breaking Quarantine" deals with the Flood outbreak that occurs during Halo. While "The Last Voyage" tells the story from the Covenant perspective, "Breaking Quarantine" highlights the escape of the human soldier Sgt. Johnson from the Flood. Johnson is a minor personality in Halo: Combat Evolved who becomes an important character in the following two games; while the novel Halo: First Strike explains that Johnson resists Flood infestation due to a medical condition, no other story up to that point explained how Johnson escapes. "Breaking Quarantine" is an example of Bungie’s attempts to expand the story arcs of secondary characters that would have no opportunity to go explained in the main storyline. Unlike the other stories, "Breaking Quarantine" contains no dialogue, only weapon sound effects, which are rendered in Japanese. Both art and story were provided by Tsutomu Nihei, a manga-ka and architect who based his illustrations directly on the structures found within the game.[18]
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