Bungie Studios' original concept of the graphic novel was to bring the Halo series into new media beyond that of video games, with sequential art being the main focus.[2] Initially unsuccessful in its pursuit of finding a partner and an effective license agreement, Lorraine McLees—an artist on the Halo development team—suggested that Bungie Studios finance and edit the novel itself before pursuing a publisher. This would allow the studio to maintain control over the content and pursue the venture unencumbered by outside intervention.[2] This also gave the studio greater access to various artists that it hoped would contribute; the novel’s executive producer Brian Jarrard noted the procedure of creating the novel independently and outside the "traditional comic process" would prevent the "conflicts of interest and politics and allegiances" that could potentially arise if they approached a publisher or partner first.[3] Lead designer Maria Cabardo created a "dream team" roster of writers and artists Bungie admired, and through a period of negotiation Bungie was able to gain contributions from many of those named on the list.[3] Buoyed by their success in approaching those in the medium that they respected and admired, including British comic book artist Simon Bisley and French artist Jean "Moebius" Giraud, the progress of Halo Graphic Novel was described as a "cool morale boost for our team to see their universe, their characters, realized by people that we idolize in the comic industry
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum