Common complaints of the game included the difficulty of controlling followers; the same AI that allowed followers to automatically construct buildings[14] led to problems directing followers in the midst of a hectic battle.[21] Similarly, IGN noted that with the player's followers automatically going about daily life, even with multiplayer options the replay value was lowered.[9] Others found that the automation rendered gameplay too simple, with no upgrades and no serious resource management,[12] making the game caught between the god game and RTS genres, and succeeding at neither.[22] Edge decided that while the more rigid play format of The Beginning was new to the series, it had the effect of making the end result less show-stopping",[20] a sentiment PC Gamer echoed when they said the missions "become mind-numbingly repetitive".[22] The publication subsequently decided that the game failed to live up to the previous games in the series. More charitably, GamePro noted that Populous: The Beginning "is not a bad game. In fact, it's a quite a good one. But it's a different game—one without a quintessential quality that defined Populous."[3]
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