EA Sports' has always had an edge on competitor Winning Eleven because of its extensive use of the FIFA license, and in FIFA 11 developer EA Canada wants to bring the heart of that license – the players – to the forefront.
"[In FIFA 10], some attributes are very, very noticeable, others not so noticeable," says FIFA 11 creative director Gary Paterson. "So, we've been working hard to make sure that all these attributes have an effect on the game so that when you play the game, you feel like – when you get your hands on Fŕbregas or Lampard – that he can do something that other people can't. We've been working really hard on emphasizing those attribute effects, getting visual cues from them."
When Paterson talks about making the star players standout, he isn't just talking about tweaking their attribute scores or skill moves (although this is happening). He's describing how the team at developer EA Canada is working to bring more personality to its players for FIFA 11 through diverse areas such as passing, shot placement, agility, and more. When Paterson refers to "visual cues" coming from players, he's not only talking about some of the new body types that the game is using, but also their animations and how gamers should be able to see the difference onscreen in how different players act on the pitch. For instance, the better players might dribble the ball by keeping it closer to their feet; making more frequent, quicker touches on the ball. This is compared with a less proficient player who might dribble the ball farther ahead of him.
Paterson also hopes that FIFA 11 should come across as an improved game when gamers notice the CPU players. One area that has been added is the overall offensive and defensive work rate of players. Paterson compares Manchester United's Wayne Rooney and Dimitar Berbatov by saying that in FIFA 11 both will be "completely different players." Rooney will run back to help the defense as well as make offensive runs. Berbatov, meanwhile, "will barely make a forward run, never mind run back and help his defenders." The team is also addressing other AI issues such as keepers dealing with chip shots better, as well as knowing when to sprint out and fall back to their net.
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